8 years ago on the forum I tried to get a cross platform speaker design community project off the ground but without success. Here in the UK we have now entered what looks like a 6-8 week lockdown and I intend to start a somewhat different second project having hopefully learnt one or two lessons from my previous failure.
The project is intended to provide reliable information and guidance on some aspects of speaker design that are not currently widely well understood by those with a hobby interest. Passive crossover design for example is widely and well understood by those with a hobby interest and so lies outside the scope of the project. Sound radiation from speaker cabinets however is not well understood with many holding a range of doubtful and dubious notions that are not based on an understanding of the physical processes involved.
The project will start slowly, likely very slowly, as a personal one but if it gathers interest hopefully others may want to get involved. If nobody joins then the scope of the project will remain limited to areas in which I hold sufficient expertise and interest.
The main tool I will be using to quantify the relevant physical processes is 3d numerical simulation which has been a significant part of the day job for decades but rarely seems to be used by speaker hobbyists. In particular I hope to use the projects as examples to help develop software. Eating ones own dog food I believe it is called these days or even dogfooding.
Anyway I have spent the whole day finding ways to avoid getting on with it (including writing this post!) because I find writing computer code a chore these days. My initial list of aspects possibly worth covering are:
Cabinet vibration and sound radiation
- Physics
- Modes
- The model
- Example subwoofer
- Example 2 way (1" tweeter, 6.5" midwoofer)
- Example 3 way (1" tweeter, 5" midrange, 12" woofer)
- Conclusions/design approaches
Constrained layer damping
- The model
- Geometric parameters
- Damping material parameters
- Implementation in speakers
- Compare with extensional damping
- Compare with box in box
- Conclusions/design approaches
Room acoustics
- Modes and physics
- Summary of relevant sound perception
- Example of ideal room (studio)
- Example of room in home (my lounge)
- Monopole, dipole, cardioid,... mains in example rooms
- Distributed subs in example rooms
Porting
- Physics
- The model
- Effect of position in cabinet
- Slot, triangle, round, bottom,...
- Effect of flaring
- Effect of stuffing within cabinet
- Chuffing (more complex model -> separate study?)
- Conclusions/design approaches
Tweeter waveguide
- Throat effects
- Profiles
- Mouth effects
- Cabinet shape
- DXT vs smooth
- compare with existing measurements if geometry available
Transmission line
- Modelling sound absorption
Large chamfers/rounding study
- 3d effects not handled well by existing edge/baffle simulators
Have I missed something relevant under the headings above? What other areas might benefit from detailed 3d studies to extract quantitative details of the relevant physics? Is the project worthwhile?
The project is intended to provide reliable information and guidance on some aspects of speaker design that are not currently widely well understood by those with a hobby interest. Passive crossover design for example is widely and well understood by those with a hobby interest and so lies outside the scope of the project. Sound radiation from speaker cabinets however is not well understood with many holding a range of doubtful and dubious notions that are not based on an understanding of the physical processes involved.
The project will start slowly, likely very slowly, as a personal one but if it gathers interest hopefully others may want to get involved. If nobody joins then the scope of the project will remain limited to areas in which I hold sufficient expertise and interest.
The main tool I will be using to quantify the relevant physical processes is 3d numerical simulation which has been a significant part of the day job for decades but rarely seems to be used by speaker hobbyists. In particular I hope to use the projects as examples to help develop software. Eating ones own dog food I believe it is called these days or even dogfooding.
Anyway I have spent the whole day finding ways to avoid getting on with it (including writing this post!) because I find writing computer code a chore these days. My initial list of aspects possibly worth covering are:
Cabinet vibration and sound radiation
- Physics
- Modes
- The model
- Example subwoofer
- Example 2 way (1" tweeter, 6.5" midwoofer)
- Example 3 way (1" tweeter, 5" midrange, 12" woofer)
- Conclusions/design approaches
Constrained layer damping
- The model
- Geometric parameters
- Damping material parameters
- Implementation in speakers
- Compare with extensional damping
- Compare with box in box
- Conclusions/design approaches
Room acoustics
- Modes and physics
- Summary of relevant sound perception
- Example of ideal room (studio)
- Example of room in home (my lounge)
- Monopole, dipole, cardioid,... mains in example rooms
- Distributed subs in example rooms
Porting
- Physics
- The model
- Effect of position in cabinet
- Slot, triangle, round, bottom,...
- Effect of flaring
- Effect of stuffing within cabinet
- Chuffing (more complex model -> separate study?)
- Conclusions/design approaches
Tweeter waveguide
- Throat effects
- Profiles
- Mouth effects
- Cabinet shape
- DXT vs smooth
- compare with existing measurements if geometry available
Transmission line
- Modelling sound absorption
Large chamfers/rounding study
- 3d effects not handled well by existing edge/baffle simulators
Have I missed something relevant under the headings above? What other areas might benefit from detailed 3d studies to extract quantitative details of the relevant physics? Is the project worthwhile?
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