OK. As many know I am revising the Passive Crossover Designer. One of the things that I changed was correcting the vertical panning, which was upside-down. You would have thought that a dummy like me would have caught that one, but I am really surprised that it got by all you smart guys too. :rolleyes:
Now, in my tests it matches my off-axis summations and phase in CALSOD exactly (which I thought I tested before, but it must have escaped me somehow). That brings me to the Z offset.
Should I change the way it works so that it matches CALSOD, LspCad, SoundEasy, Speakerworkshop and all of the other excellent simulaton tools out there - meaning that the woofer offset would be a negative value if it is behind the 0 plane? Sheesh Jeff, it's about time, already.
Or, do I leave it as it is (+ for most woofers) because this is what you are used to working with and you have all these former project files that will be screwed up if I change it. It will mess up everything, including my brain.
Give me your pick, please.
Thanks,
Jeff
Now, in my tests it matches my off-axis summations and phase in CALSOD exactly (which I thought I tested before, but it must have escaped me somehow). That brings me to the Z offset.
Should I change the way it works so that it matches CALSOD, LspCad, SoundEasy, Speakerworkshop and all of the other excellent simulaton tools out there - meaning that the woofer offset would be a negative value if it is behind the 0 plane? Sheesh Jeff, it's about time, already.
Or, do I leave it as it is (+ for most woofers) because this is what you are used to working with and you have all these former project files that will be screwed up if I change it. It will mess up everything, including my brain.
Give me your pick, please.
Thanks,
Jeff
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