Re: ZX Spectrum: HiVi M6A + BG Neo3 PDRW
There are a few possbilities, there: that the rendering for those files naturally smooths things by 1/24th or 1/12th octave, which would effectively eliminate those spikes (unsmoothed FR/phase look a lot like that) - or there's some logarithmic nastiness going on ..
There are a few possbilities, there: that the rendering for those files naturally smooths things by 1/24th or 1/12th octave, which would effectively eliminate those spikes (unsmoothed FR/phase look a lot like that) - or there's some logarithmic nastiness going on ..
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